Lee thinks that Blizzard could have communicated the new role of Ancient Items in Diablo IV better. Lee promises that skill selection and assignment will always be completely open for all players.Įveryone at Blizzard is backing the community view that Ancients as they are now don't fit in with Diablo IV and need more work. ![]() ![]() Like a lot of features in the demo, the UI is not final and Lee promises to support Elective Mode-style skill selection. Many people who saw the BlizzCon demo interface think that Diablo IV will lock skills to specific slots. In a Part I article, Lee promises to go into more detail regarding Itemization, but did update on other topics in the meantime. At the same time the team has been looking at giving players more options on customizing items, so that we can enjoy trying out a wider range of effective Diablo opportunities rather than looking online for the optimal build. Lee says he's still going through the feedback he's received on Itemization but he's been busy working out ways to add more depth and complexity to base items, including Rares) and methods to add more variation to item affixes to add a little more spice to these powers and make the choices more meaningful. ![]() In a recent post, he discussing how the latest version is progressing. David Kim, Lead Developer at the Diablo IV design team has been discussing how he has been drawing from the Diablo player community when designing and developing Diablo IV.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |